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LDtk interface

  • Getting started with LDtk
  • Interface overview
    • Layers
    • Entities
    • Enumerations (enums)
  • World
  • IntGrid layers
  • Tile layers
    • Using the tile picker
    • Stamp and Random modes
  • Auto layers
    • Rules

In-game implementation

  • Loading LDtk in your game
  • Super simple export
  • Tiled TMX export
  • JSON overview
    • Optional separate levels
    • Unique identifiers
    • Making your dev life easier
    • “defs” section
    • “levels” section
    • World layout in JSON
    • Layer instances
    • Entity fields
    • Coordinate IDs
    • Tileset coordinate IDs
    • Automatic table of content
    • JSON schema file
    • Deprecation cycles
  • Haxe in-game API
    • Reading project JSON
    • Rendering
    • Samples
    • Reloading data at runtime
    • Troubleshooting API
  • Open source
  1. Home
  2. LDtk interface
  3. Tile layers
  4. Stamp and Random modes
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Stamp and Random modes

Stamp mode

Left click + drag to select a rectangle of tiles
Left click to draw this selection as a STAMP

Random mode

Left click + drag to select a rectangle of tiles
Press R to toggle Random tile mode
Left click to paint tiles RANDOMLY
Updated on February 13, 2022

Doc navigation

← Using the tile picker
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  • LDtk
  • Showcase
  • Learn
  • APIs
  • Release notes
  • JSON format
  • Author
  • Discord
  • Source
  • Twitter
  • Deepnight Games