The defs
section in the JSON contain all project components definitions: layers, tilesets, entities and their fields, etc.
"defs": {
"layers": [ ... ],
"entities": [ ... ],
"tilesets": [ ... ],
"enums": [ ... ],
"externalEnums": [ ... ]
}
Important note: most of these definition data won’t be really useful for games, as the useful parts are duplicated in double-“_” prefixed fields (see above). They are a mostly used by the Editor app itself.