About the author
My name is Sébastien Benard, aka “deepnight” (website).
I’ve been making games professionally since 2001 (for more than 20yrs as of today) and I worked on various titles, including the recent successful roguelite, Dead Cells.
I left the company I created with old friends years ago, Motion Twin, to explore new paths as an indie dev, and founded Deepnight Games, a one-man studio.
My first game, Nuclear Blaze, 100% relies on LDtk and was intended to be a “proof-of-concept” for this level editor, and to check if it was viable for real released projects.
So far, it worked perfectly 🙂

